Rebel Quartermaster

Upgrades and Modifications

XP Cost = Squad Point Cost

When you spend XP to buy an upgrade or modification, you are securing access to that equipment. All upgrades you have unlocked are available to you when preparing your ship for a mission. You can own more upgrades/abilities than the slots on your player scoresheet and choose which to equip for each mission. If you want to field multiple copies of a card (such as Proton Torpedoes, or Hull Upgrade), you must buy multiple copies.

Supply Line – Pilots may trade in any non-starter ship or upgrade/modification card between missions for their full price. The XP is immediately added to the pilot’s XP pool and may be used as normal. This does not apply to Rebel Pilot abilities.

Starter Ships

Ship XP Cost PS Special
X-Wing (Starter) - -

Starts with 5XP

Y-Wing (Starter) - -

Starts with 5XP
Koensayr Discount (+3XP for upgrades only)

Small Ships

Ship XP Cost PS Special
X-Wing  5 -

-

Y-Wing  5 -

Koensayr Discount (+3XP for upgrades only)

A-Wing 5 4 -
B-Wing 5 4 Bwing/E2 mod included with purchase
HWK-290 5 4 Illicit Slot
T-70
X-Wing
6 6 Black One title 
K-Wing 5 6

Koensayr Discount (+3XP for upgrades only)
Sublight Drive (Unable to Jump to Hyperspace)

Large Ships

Ship XP Cost PS Special
YT-1300 10 4

3 Attack Dice
May change one modification slot to an illicit Slot
HIt and Run*

YT-2400 10 4

Outrider Title included with purchase
May change one modification slot to an illicit Slot
HIt and Run*

U-Wing 5 4 Pivot Wing title
HIt and Run*

Hit and Run – To prevent Imperial scanners from picking up Rebel squadrons, there may only be a maximum of 6 total players per mission. For purposes of difficulty, large ships count as 2 players when counting the number of players. If having one or more large ships would put the number of players at 7 or higher, the squadron may not launch the mission until the players have changed ships to reduce the number to 6 or below.

Rebel Quartermaster

TTS-HOTAC Steve_V Steve_V